[1]刘衍玲,陈海英,滕召军,等.网络暴力游戏对不同现实暴力接触大学生内隐攻击性的影响[J].第三军医大学学报,2016,38(20):2248-2252.
 Liu Yanling,Chen Haiying,Teng Zhaojun,et al.Effects of online violent games on implicit aggressiveness of college students exposed to different real-life violence[J].J Third Mil Med Univ,2016,38(20):2248-2252.
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《第三军医大学学报》[ISSN:1000-5404/CN:51-1095/R]

卷:
38卷
期数:
2016年第20期
页码:
2248-2252
栏目:
医学心理学
出版日期:
2016-10-30

文章信息/Info

Title:
Effects of online violent games on implicit aggressiveness of college students exposed to different real-life violence
作者:
刘衍玲陈海英滕召军杨营凯
电子科技大学生命科学与技术学院,神经信息教育部重点实验室 ;西南大学心理健康教育研究中心,心理学部心理健康与社会适应实验室;天津市滨海新区大港第三中学
Author(s):
Liu Yanling Chen Haiying Teng Zhaojun Yang Yingkai

Key Laboratory for NeuroInformation of Ministry of Education, University of Electronic Science and Technology, Chengdu, Sichuan Province, 610045;Lab of Mental Health and Social Adaptation, Faculty of Psychology, Center for Mental Health Research, Southwest University, Chongqing, 400715; Dagang Third Middle School of Binhai New District, Tianjin, 300280, China

关键词:
网络暴力游戏内隐攻击性现实暴力接触大学生
Keywords:
online violent games implicit aggressiveness real-life violence exposure undergraduates
分类号:
B841.7;B842.6;G645.5
文献标志码:
A
摘要:

目的     了解网络暴力游戏对不同现实暴力接触大学生内隐攻击性的影响。方法     利用《现实暴力接触问卷》调查373名大学生的现实暴力接触现状,并从中筛选出62名大学生作为试验被试,采用内隐联想测验,从社会认知的角度考察暴力游戏对其内隐攻击性的影响。结果      ①性别主效应不显著,男女大学生在内隐攻击性上差异无统计学意义(P>0.05);②游戏类型主效应显著,网络暴力游戏对大学生内隐攻击性的影响显著(P<0.05);③现实暴力的主效应显著,高现实暴力接触大学生的内隐攻击性显著高于低现实暴力接触大学生(P<0.05);④游戏类型和高低现实暴力接触对内隐攻击性的两因素交互作用显著,网络暴力游戏对低现实暴力接触大学生的内隐攻击性影响显著(P<0.05)。结论      网络暴力游戏对低现实暴力接触大学生的内隐攻击性增强作用显著。

Abstract:

Objective      To investigate the effects of online violent games on implicit aggressiveness of college students exposed to different real-life violence.  Methods      A total of 373 undergraduates were recruited and tested with reallife violence exposure questionnaire to reveal the current situation of violence exposure. Among them, 66 undergraduates were chosen for implicit association test to further investigate the impact of violent games on their implicit aggressiveness.  Results      ①Differences in implicit aggressiveness was not significant in different genders(P>0.05). ②The violent type of games significantly affected implicit aggressiveness(P<0.05). ③The priming effect of violence exposure on implicit aggressiveness was obvious, showing a significantly higher score of implicit aggressiveness in students with highviolence and lowviolence exposure(P<0.05). ④The 2 impact factors, types of games and levels (high or low) of violence exposure, on implicit aggressiveness were significantly interacted. The college students exposed to lowviolence in real life were easier to be affected by online violent games, and their implicit aggressiveness significantly increased(P<0.05).     Conclusion     Our study demonstrates that online violent games significantly increase implicit aggressiveness of college student with low-violence exposure in real-life.

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更新日期/Last Update: 2016-10-24